Saturday, May 25, 2019
Development of a Home Messaging and Communication System Essay
This is root coursework. Groups should have between 3 to 5 people. Do only one of the assignments identifyd below. Read everything before you answer which to tackle.Assignment 1 dwelling ho affair Messaging SystemMany people live in a house or flat with early(a)s. People whitethorn live fairly independently with different interests and routines, or they may be more closely involved with to apiece one former(a)s lives. Whichever is the case, they will probably imply to unionise their activities with each other. They may benefit from ways of eternalizeing and sharing reminders about events such as appointments or significant dates. They may need ways to record and coordinate over tasks such as chores around the place. They may benefit from ways of indicating problems, requests for information or action, ways just saying hello and greasing the wheels of communal living, or even ways of addressing conflicts if they occur. The messages people currently leave for each other can take many forms.They may use Post-its, whiteboards, pinboards or other surfaces that can be written on. The practices of information sharing may evolve over many years and argon often innovationed to fit cautiously into peoples lives. However, written messages may have disadvantages they tend to be static and not easily updated they also are fixed in one location, whereas people are mobile and may need access to notes and messages even when they arent at the location where the message was created.Coursework Instructions seek, prototype and evaluate a digital Home Messaging device or system that people in a house or flat can use to share the kinds of information they need to coordinate activities with one another and enable good, happy social relations. The details of what they can do will depend on what you find out by doing round user-research. The system you develop should have an interface within a shared space, but may also work in coordination with devices at other locations .Assignment 2 Mobile Museum or Art Gallery SystemMuseums and art galleries make an important contribution to our cultural landscape. A visit to a museum or art gallery can happen for many reasons. People may want to learn, be reflective, to be entertained or to have a fun day out with friends and family. People may have a deep interest in what they will see there or they may just want aboutthing to do on a rainy afternoon. Image by EmilySuran (Own work) CC-BY-SA-3.0 (http//creativecommons.org/licenses/by-sa/3.0), via Wikimedia CommonsDigital technology can provide opportunities for enhancing these experiences in a number of ways. They may offer information before a visit. During a visit users might want information or to communicate in some way. Mobile devices can be location-aware. For example, this can be done using QR figures. A QR (Quick Response) code (see image below) is a matrix barcode which can be scanned by a device fitted with a camera (such as a smart phone). A user c ould scan a code next to an exhibit to put up some location-based service. And after the visit there may be some follow-up activities, perhaps using information about what interested them.A QR codeCoursework InstructionsResearch, prototype and evaluate a system that could be used by people to enhance their experiences in museums and/or art galleries in some way. The service could provide information and/or enhance shared experiences. It could help them learn or make things fun. The system could integrate with a web-based system to kick people to do things before or after a trip. Again, the details of will depend on what you find out by doing some user-research. cosmopolitan InstructionsWhichever project you do it must involve the following major activities1. user-research2. prototyping3. evaluation4. prototype revisionIn other words, follow an iterative design approach. Each step should inform the next. It should be clear how the research has informed the design, and how the evalu ation has informed the revised design. As an alternative to traditional user-research methods you might same(p) to try auto ethnography. Auto ethnography is an approach which seeks to describe and systematically analyse personal experience.If you do this you will be graded on the methods you use to acquire and analyse useful experiences and the quality of the insights that this gives you. For any activity that involves human participants you must complete a Middlesex University School of Engineering and Information Sciences Research take to (Form C) and a Declaration Form and Ethical Approval Request (Form D). Have your consent form approved by your tutor before you start each phase of user engagement and have them sign your form D. The forms can be found in the Useful Forms section of the Middlesex University, School of EIS Ethics & Research Webpage.AssessmentThe work will be assessed in partsGroup Progress Review Presentation 25% of total markThe presentation should describe t he work you have done and your plans for completing the assignment. Group members will only receive a mark if they make a reasonable contribution to the presentation, with each receiving the same mark.Individual Final Report 75% of total markThe final report should be no more than 4000 words (not including appendixes). Each group member will receive an individual mark. The report should be structured as follows (maximum label awarded are shown in brackets as a percentage of marks awarded for the report)* Introduction (10%)* User Research (15%)* Prototype (15%)* Evaluation (15%)* Prototype revision (10%)* Discussion (10%)* Appendices containing all appropriate ethics forms1 (15%) An additional 10% will be awarded for presentation of the report. All marks will depend on the separate submission of your raw data. 1 . http//www.eis.mdx.ac.uk/research/groups/Alert/Ethics_Research/forms.html
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